Worldsmith β procedural fantasy map and terrain generator
Worldsmith generates infinite fantasy world maps in your browser from a numeric seed.
Terrain uses domain-warped fractal noise with ridged mountain ranges; biomes are derived
by crossing elevation, moisture and temperature; rivers are computed with D8 flow
accumulation so tributaries merge into real drainage networks; and regions are given
procedurally generated names. Maps can be exported as PNG images up to poster size, as
editable SVG, as world data in JSON, and as 8-bit or 16-bit heightmaps suitable for
terrain import into Unity, Unreal Engine, Blender and World Machine. It is free,
open source under the MIT license, and runs entirely client-side with no account,
no server and no dependencies.
Worldsmith
Real Earth, or infinite generated worlds — with rivers, biomes and named places. No API, no server, no dependencies.
World summary
Mode
β
Land
β
Elevation
β
Climate
β
Rivers
β
Lakes
β
Named places
β
Data & method
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Keyboard: ←↑↓→ pan · +/− zoom ·
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